Hello and welcome to poe.trade.
You'll love it.
Import item data
poe.trade can automatically generate your search based on an item.
This is useful when you're looking for upgrades or trying to price something.
This field allows you to search items based on their name. Note that this field only accepts full words.
scouringis a valid query but
scourwill yield zero results.
maxfields here are not to be confused with
Physical Damageminimum and maximum damage. Instead, these are calculated as the average value.
For example, consider an item with
Physical Damage: 123–183. In that case the
(123 + 183) / 2 = 153. For that item to appear on search results page the
minfield should be set to something less (or equal) than 153 and
maxto something greater (or equal) than it.
DPS (damage per second) is calculated as a multiplication of average damage (physical and elemental combined) and APS (attacks per second).
eDPS is elemental damage per second. It's calculated the same way as DPS but only elemental damage is considered.
pDPS is physical damage per second.
Math is fun
DPS = eDPS + pDPS + chaos DPS
Number of red, green and blue sockets you want to see on an item goes here.
Works the same way as "Colors", but all sockets will be linked. For example, to find items suitable for vendor's chromatic recipe you should enter 1, 1, 1 here.
Do not confuse implicit modifiers with explicit. An item can only have one implicit modifier. In game it's the one displayed above the horizontal line.
Mod filter groups
You can have multiple mod filter groups. For an item to be displayed on the results page it has to match all groups.
Read more about filtering items like a pro here.
This is only applicable to maps.
Only items sold by sellers that are online will be shown.
Note that this filter isn't perfect. Since GGG doesn't provide the list of online players, it's crowdsourced (via Acquisition and other tools) and will be imprecise.
Only items with buyout or fixed price specified will be shown.
When applicable, treat items as having 20% quality. This will affect Armour, Evasion, Shield values for armour pieces; Damage/DPS for weapons. Doesn't apply to gems.